project(GameServer)
aux_source_directory(tcp TCP_FILE)
aux_source_directory(server SERVER_FILE)

add_library(${PROJECT_NAME} STATIC
        ${TCP_FILE}
        ${SERVER_FILE}
)

target_link_libraries(${GAME_EXECUTABLE_NAME} ${PROJECT_NAME})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMMON_HEADERS})